![]() ![]() Separate SFX and music toggles (no separate volume sliders though) Improved AI options (9 different scripts, qbot medium does flank attacks and is quite good at macro) New game options (toggles: start with explored map, buildings degrade after a power outage even if on concrete, respawning sandworms, killed sandworms drop spice, manual carryall drops (D key), concrete required to avoid damage when placing buildings, fog of war, instant build times, rocket turrets need power, unlimited unit cap (each mission has a different set number by default), only one palace per house/faction limit, ) Higher resolutions and three levels of zoom (F1-F3) I'll structure my review as a list of pros, general info/stuff I'm decided about, and cons:Ĭontrol improvements (box selection and multiple unit selection with shift+LMB, double click to select all units of one type, control groups, build & train queues, some new stances/behaviors for units (hunt - goes after the nearest enemy on its own, guard area - larger reaction range, stop (doesn't fire nor approach), ambush - ?, retreat), more responsive units?, factory and construction yards cycle keys (F/G), repair/capture/return harvester hotkeys) Edit: See my site for a properly formatted review since you can't do line breaks on here for some reason. ![]()
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